﻿package mortal.game.scene3D.display3d.blood.monsterBlood
{
    import mortal.game.scene3D.display3d.blood.*;

    public class MonsterBlood3D extends Blood3D
    {

        public function MonsterBlood3D()
        {
            return;
        }// end function

        override public function dispose(param1:Boolean = true) : void
        {
            MonsterBloodFactory.disposeBlood3D(this);
            return;
        }// end function

    }
}
